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Create Beautiful 3D Graphs and Charts in Illustrator

I love graphs. There is something gorgeous in aesthetically pleasing, visual representation of data. In this tutorial I’ll show you how to put some style into graphs generated in Adobe Illustrator.

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Step 1: The Column Graph

Not a lot of people are aware of the fact that Illustrator has a tool for generating graphs. While being very useful, the graphs it generates are not really visually interesting…

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But let me first introduce you to the basics of this tool. You’ll find it on the tools panel just below the symbol tools. Click and hold the left mouse button over it, and it will reveal the list of all graphs it can create for you.

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As you can seethere is a pretty big list of graphs you can generate. In this tutorial I’ll talk about three most popular types: column graph, pie graph and line graph.

So now, please select the Column Graph Tool and draw your first graph.

Step 1.1

After drawing the graph you’ll be greeted with a window that resembles a spreadsheet. Well in fact, it is a spreadsheet Just input some numbers in a horizontal fashion and click OK.

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Step 1.2

We’ve got our first graph on the screen, now it’s time to give it some style. I’ll show you how to draw a shape which we’ll later use as a graphic style for the columns.

Close the spreadsheet and hide the layer with the graph, you won’t need it right now. Create a new layer, draw a square on it and fill it with a gradient (#DBF9FF to #00BCE0, angle: -137).

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Copy the square, and double click on the shear tool (you’ll find it under the pencil and rotate tool) to shear the object 55 degrees horizontally.

Position it like in the picture below. Then draw a straight line as indicated in the picture. Select both, the sheared square and the line, go to Pathfinder and use the Divide option.

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Delete the unnecessary part of the rectangle, play with the gradient settings (I just changed the angle) and you’ll be left with that:

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To create the third wall, you need to draw a newrectangle, turn on the Smart Guides option (ctrl/cmd+U), copy the top wall of the cube and align it with the bottom of the front wall.

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Then using the Smart Guides snapping feature, position each corner of the rectangle as indicated below.

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You should get something like in the picture below. Delete the lower part of the cube, we won’t need it any more, and give the new wall a dark blue gradient (Irecommend using the Edit Colors option in the Color Guide panel for this).

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To fake the cubestransparency we need to copy the front side and align it like in the picture below.

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Now give the rectangle a pure white to dark blue gradient (#FFFFFF to #00B0D8, angle:0). Go to the Transparency panel, turn on the Multiply mode and lower the rectangles opacity to 20%.

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In this step we’ll give some contrast to the cubes edges by drawing white strokes over them. So grab the pen tool and draw 1 pt thick strokes over the edges and adjust their opacity like in the picture below.

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Now we’ll add a shine on the corner of the cube. To do so, take the Star Tool and draw a 4 pointed star. You can change the number of points by pressing up or down on your keyboard while you are holding the left mouse button. Position the star like in the picture and give it 80% opacity,

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To add final touches to the star, draw two triangles with the Star Tool. Do it like in a previous step, just reduce the number of points to 3 by pressing the down arrow.

Position the triangles like in the picture. Select the bottomcentre points of each rectangle and delete them. Then put the triangles closer to one another. Select two rightmost points of each triangle, right click and select Join, do the same for two leftmost points. Then scale the joined triangles to get a thin pointy shape.

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Duplicate the pointy shape. Give both shapes white color and position them like below.

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Step 1.3

Style for the columns is ready. Now we need to take care of the most important part. Applying and configuring the graph design in Illustrator. There are four ways in which you can apply the style to a bar graph. Vertically scaled, uniformly scaled, repeating and sliding.

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Now you’re probably wondering why didn’t I show the newly created style with the vertical scaling option? Let me show you.

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Looks pretty bad… When dealing with more complicated column designs it’s always better to use the sliding option because it enables you to specify which part of design you want to scale and which you want to leave unscaled.

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As you can see it looks good. Now let me show you, how you can prepare a design to be scaled this way.

Step 1.4

Lets get back to the cube we created a few steps earlier. To make our design scale properly using the sliding option we need todraw two things.

1. A rectangle which will indicate the boundaries of our design

2. straight line to define which part of the design will be stretched.

Draw the rectangle and the line just like you see them below:

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Now group everything (ctrl/cmd+G). Go to the layers panel and put the boundary rectangle at the very bottom of the group (this is very important!), the rectangle shouldn’t have any fill or stroke, so turn them off.

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Select the black line with the Direct Selection Tool. Go to View>Guides>Make Guides or press ctrl/cmd+5. We need to convert this line into a guide or else it won’t work. This is the only way to show the Illustrator where to stretch the design.

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Now uncheck View>Guides>Lock Guides. It’s just for convenience, if the guides have been locked you wouldn’t be able to move the guide we just created.

Step 1.5

Select the group, go to Object>Graph>Design and click "New Design". Your design is now ready to be applied to the graph . You can also rename it by clicking the "Rename Design" button.

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Delete the cube from the page area, make the graph we created earlier visible again and select it. Then go to Object>Graph>Column, select your design from the list, and choose Sliding from the drop down menu. Click OK.

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Your graph should look similar to this. If your columns seem to be too wide, change the Column Width parameter in Object>Graph>Type.

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Creating graph designs may be a complicated task. If you can’t do it, justdownload the source files. You’ll find a ready made column design outside of the artboard in "bar_final.ai".

In this last step I added a few touches. I made some lines invisible, and changed the font. I also added the orizontal lines by using the Tick Marks option in Object>Graph>Type>Value Axis.

The graph is ready, and what is the most important, it’s editable, you can change column values or add newvalues to the spreadsheet and it will work just fine.

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It’s worth noting that design we created will also work withdifferent types of graphs:Stacked Column Graph,Bar Graph and Stacked Bar Graph.

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Step 2 The Pie Graph

In this step we’ll try to get some nice glossy reflections on the pie graph.We’ll be using advanced 3D and lighting options, so don’t worry if things will get slow on your machine.

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Take the Pie Graph tool, draw a new pie graph and input some numbers into the spreadsheet.

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The following steps will be very processor intensive. If your computer is slow, you may have to wait a few minutes before the 3D effect renders. If it doesn’t, click "Stop", exit the "3D Extrude & Bevel" option and try again.

You can also decrease the "Blend Steps" parameter in the light settings. This parameter directly affects the quality and speed of rendering (the lower the faster but with less quality).

Step 2.1

Give the graph some colours, then go to Effects>3D>Extrude and Bevel and input values from the picture below.

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To create nice reflections on our graph we need to round its edges by using the Rounded Bevel option from the Bevel drop down menu. Adjust the bevel to 4 pt height and make it Extent in. It is also essential to select the Plastic Shading, this is the option responsible for rendering lighting reflections.

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Now you can notice nice little reflections on the edges of the graph, but this is just the beginning, we’ll make it look much better.

Click the "More Options" button to expand the window and make the light configuration visible. Now add two more lights. Position all three lights and give them all the same parameters like in the picture.

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Do you notice thegorgeous big reflection on the side of our graph? It looks great, but it needs one more adjustment. If you zoom into the reflection you’ll see strangeartefacts in the color blending.

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Actually it’s quite easy to fix, just go back to the Extrude and Bevel options (you have to do this by double clicking on this effect in the Appearance Panel after you select the graph) andincrease the Blend Steps parameter to 100. You mayincrease this parameter even more, but it has a great impact on the rendering time. If your computer is slow I advise you to keep the blend steps as low as possible.

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Step 2.2 (Optional)

The graph looks good andis 100% editable, you may change the numbers in the spreadsheet and it will update. This step is optional because if you want to style the graph a little more you will have to redo Step 2.2 each time you update the spreadsheet.

Duplicate the pie graph and go to its Extrude andBevel options. Change the Surface Shading to Wireframe and click OK.

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Expand the wireframe (Object>Expand Appearance) and delete every line except the top edges of the object. You should be left with something that looks like that:

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You may have to ungroup the shapes a few times (ctrl/cmd+shift+G) because Illustator tends to group objects several times after they are expanded.

Then after your shapes are ungrouped, group them, to make sure they are all in one group.

Select the shapes, give them a white, 1 pt stroke with 50% opacity.

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Duplicate the whole group. Make it 100% opacity, no stoke, white fill.

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Take the rectangle tool and draw a new rectangle. Rotate and scale it like in the picture below. Fill it with white to black gradient.

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Select the rectangle and the white filled group. Go to the Transparency Panel and from the drop down menu, click "Make Opacity Mask".

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The graph is now ready Your outcome should resemble this:

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Step 3 The Line Graph

Select the Line Graph tool, draw a new graph and input data into the spreadsheet.

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Now we will create a marker design for the graph. Markers are those little rectangles located in places where the lines connect.

Select one of the markers, copy it and paste it.

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Use the Ellipse Tool to create a circle, give it a white stroke and a dark blue to light blue radial gradient. Then select the gradient tool and click on the place indicated in the picture to move the gradients centre.

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Select the circle and the marker that we copied and pasted earlier. Align them to their horizontal and verticalcentres. Select the marker and turn off any stroke or fill.

Now, this is very important, put the marker below the circle in the layershierarchy and group both objects (the circle and the marker).

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With both objects (circle and marker) still selected go to Object>Graph>Design. Click "New Design" button, your design is ready to be applied to the graph.

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Lets use the design we just created to style our graph. Select the graph and go to Object>Graph>Marker, select your design and click OK.

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The graph is almost ready it just needs a few more tweaks. Select it and go to Object>Graph>Type. In the Graph Options select "Draw Filled Lines" and make them 3pt thick.

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Then in Value Axis options select "Override Calculated Values" and in the Max field input a number higher than last number in your value axis. Mine is 10, so I input 12. Also select Full Width tick marks.

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Go to the Category Axis and make it draw Full Length tick marks.

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Your result should look more or less like this:

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The last step is fairly simple. I played with some colours and stroke widths.Changed gradient to green on the second lines markers (I recommend using Edit Colors option in the Colour Guide panel for this), and added arrowheads to the main axes (Effect>Add Arrowheads).

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You may also apply this style to the Scatter Graph and, to some extent, the Area Graph.

This is the end of the tutorial, as you can see Illustrator is capable of producing some nice looking graphs. I encourage you to read Illustrators help files. You will find there a lot of additional info about graph tools. And as always, try to experiment and have fun.

Download the source files

Download the source files



Design an Underwater Clown Fish Tutorial in Illustrator

In this tutorial I will show you how to create a beautiful clown fish illustration inside Adobe Illustrator CS4. This is an intermediate tutorial and it requires some pen drawing skills. Let’s begin.

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Step 1: Set Up

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Open Up Illustrator and set up a new document, any size you like. I use standard 800 x 600 pixels. Rename "Layer 1" to "Fish".

Step 2: Fish Body

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Select Pen Tool (P) and try to draw the main fish body path. This may take a couple of tries to achieve the needed result, don’t try to make it perfect, it should be a schematic fish shape. Pay attention to the head and caudal fin shape, the rest will be covered with other fins.

Step 3: Body details (a)

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Press E to select the Ellipse tool and draw a small ellipse intersecting the head. Select the body path and this ellipse and press the Unite button in the Pathfinder palette to create a single path from these two.

Step 4: Body details (b)

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Select the Pen Tool (P) and draw a path as you see in the image, after extracting it from main body path it will ad a little gap to the body for the mouth. Select the drawn path and the body path and click on the Minus Front button in the Pathfinder palette to extract it from the body.

Step 5: Body Color

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Click on the body path that we achieved and fill it with a gradient from a dark orange ( I used #D2690B )to a brighter orange of your choice ( #FEA600 ). Adjust the angle of the gradient.

Step 6: Eyes

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Use Ellipse Tool (E) to draw the left eye of the fish. Fill it with gradient from #FEA600 to #FE8800 with the same angle as the body gradient. Draw a smaller ellipse, fill it with black and place it on the top of the first one.

Step 7: Eye shadow

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Press V to select the main Selection Tool and click on the bigger path of the eye to select it. Press Ctrl + C and then Ctrl + B ( Cmd + C and Cmd + B on Mac ) to make a copy of it and place it under the original. You won’t see any changes for now. With your copy selected, hold down the Shift key and drag the top left corner of the bounding box to make it bigger but keep the proportions. Go to Effect > Blur > Gaussian Blur, enter Radius value 6.8 pixels, click ok.

Step 8: Mouth

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Use Pen Tool to trace a path for the mouth. Select the body path and make a copy of it by pressing Ctrl + C ( Cmd + C on Mac ). While holding down the Shift key, click on the copy of the body and the newly created mouth path to select them both. Press Intersect button in the Pathfinder palette. Fill the result path with # FE8800.

Step 9 : White bars (a)

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We’ve got to the most interesting part of the tutorial, we’ll now draw those nice white bars that make clown fish look so cute. Select the Pen Tool and try to draw a thick bar intersecting the body ( I’ve added a background to the illustration to make it easier to see ). Select the body path and make a copy of it(see how in Step 8) select this copy and the bar path and press the Intersect button in the Pathfinder palette.

Step 10: White bars (b)

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Repeat Step 9 two more times.

Step 11: White Bars (c)

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Select a white bar, go to Object > Path > Offset Path and enter 4 pixels as offset value and hit Enter. Fill the resulting path with black. Make a Copy of the body path, hold down the Shift key and select the copy and the black bar path, press the Intersect button in the Pathfinder palette.

Step 12: White bars (d)

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Repeat Step 11 actions on the rest of the bars.

Step 13: Left fin

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Select Pen Tool (P) and draw the left fin path as you see in the image. Using Eyedropper Tool (I) click on the body path to apply the same gradient and options to it, adjust the angle of the gradient (-143). Use Pen Tool again to draw an intersecting, black path on the fin. Make a copy of the fin path, select it and the black path and click on the Intersect button in the Pathfinder palette.

Step 14: Right fin

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The same way we’ve drawn the right fin in Step 13, draw the right one. Trace the fin itself then an intersecting black part and the cut the excess using Pathfinder. After that, select the fin and the black part of it and press Shift + Ctrl + [ (Shift + Cmd + [ on Mac) to send them back under the rest sub layers. Press Ctrl + G (Cmd + G on Mac) to group these two paths together.

Step 15: Right fin (b)

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Select the group we’ve just made, press Ctrl + C and then Ctrl + B, to make a copy of i and paste it back. Move this copy to the left, rotate it clockwise a little and press Shift + Ctrl + [ once again.

Step 16: Dorsal and Bottom fins

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Repeat Step 13 another three times to draw Dorsal and Bottom (anal) fin, don’t forget to adjust gradient angles to match to the rest of the shadows and highlights.

Step 17: Decorate Caudal Fin

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Select Pen Tool and draw a path slightly bigger that caudal fin, try to match it’s edges to the black stroke near the white bar to blend these two paths together. Press Shift + Ctrl + [ once to send this path under the body path.

Step 18: Background (a)

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Create a new layer under the "Fish" layer and name it ‘Background". Select the Blob Brush Tool (Shift + B), set no fill and a dark blue as stroke color (#21637A). Braw some random lines on the background, don’t pay to much attention to them, we’ll completely blur them later. Set another, brighter blue color (#2B93AF) as stroke color and draw some random lines again. Finally select a very bright blue color (#45D3F4) and fill all those white gaps.

Step 19: Background (b)

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Select all blue paths that you’ve drawn using Blob Brush Tool, go to Effect > Blur > Gaussian Blur, enter 37 pixels as Radius value and click ok. Lock this layer.

Step 20: Anemone (a)

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Create new layer under "Fish" and name it "Anemone B". Select Pen Tool and draw a line, make it about 50pt thick and round corners. Go to Object > Expand and click ok. Fill it with a vertical gradient from #AA8B7E to #87695B. Select it and go to Effect > Stylize > Inner Glow and set the Mode to Normal, Color #D8D1B4, Opacity 75% and Blur 18px, hit Enter.

Step 21: Anemone (b)

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Select Anemone tentacle path and create a lot of copies of it, Try to place them close to each other, reflect them, move up and down so they look different.

Step 22: Anemone (c)

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Create a new layer above "Fish" layer and and name it "Anemone A". Repeat Step 21 once again to fill all free space under the fish with Anemone.

Step 23: Anemone Blur (a)

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Select the closest to background tentacles of Anemone, go to Effect > Blur > Gaussian Blur and enter 9.8px as Radius value, click ok.

Step 24: Anemone Blur (b)

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Select a row that is closer to fish, or the next row of tentacles this time and also apply a blur effect on them but enter 3px Radius value this time.

Step 25: Anemone Blur (c)

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Select some tentacles that are very close to the bottom of the image, those that hiding caudal fin and the white bar near the caudal fin and apply the same 3px (or 4) blur effect to them. This will add a macro effect to the image.

Step 26: Final Result

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Our clown fish illustration is ready!

Download the Adobe Illustrator Vector File

Download the Source Files



Retro 3D Arcade Text Effect in Illustrator

In this tutorial we’ll make clever use of Illustrators built in 3D capabilities, gradients and opacity masks to design a Retro 3D Type Effect.

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The final image

This is what we will be creating:

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Step 1

There are actually two ways to begin this illustration. You may draw all the blocky shapes with the pen tool or just download a blocky font like Arcade and Invaders from Space. I’m a man who values his time so I used the font instead of drawing.

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Step 2

Duplicate the layer with the text on it. Name the original layer "text outline" and name the second one "text fill". "Text fill" layer should be on top of "text outline" in the layers panel.

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Step 3

Make the "text fill" layer invisible and select all the contents of the "text outline" layer. Then go to Effec t > Path > Offset Path to make the text thicker. Type 5 px into the Offset parameter, leave the rest unchanged and click OK (you may need to input a higher offset value if your text is larger than mine).

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Step 4

Fill the "text outline" layer with a creamy white colour like #F7F3DB. Make the "text fill" layer visible again and fill it with green colour like #96BD0D.

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Step 5

Now we’re ready to take our typography into the third dimension. Select all the contents of the "text fill" layer and go to Effect > 3D > Extrude & Bevel.

Input: -18, -20, 8 as respective X, Y, Z values.

Set the extrusion to 10 pt and shading to Plastic. Extrude & Bevel the "text outline" layer with exactly the same parameters except the extrusion which should be set to 50 pt.

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Align the layes, to obtain effect as in the picture below.

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Step 6

Select everything (Ctrl/Cmd+A) and go to Object>Expand Apperance. Now we will take care of lighting and specular reflections on our type.

Select every front of every green letter (like in the picture below) and give it a smooth light green gradient fill with 94 degrees angle. Colours of my gradient are #88AD11 (dark) and #ACC658 (light).

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Step 7

Make the same selection as in the step before, preferably by selecting one object filled with the green gradient and going to Select>Same>Fill Color. Now this is going to be a weird operation because of how Illustrator handles copying, pasting and putting grouped objects on different layers, so follow those steps precisely.

Make a new layer on top of the other layers and name it "front outline".

Copy your selection and paste it in front (ctrl/cmd+F).

Now cut the selection, and paste it in front again (ctrl/cmd+F).

Give the selection a white stroke and no fill.

Select the "front outline" layer on the layers panel.

Now with the selection still active, click the right mouse button and select Arrange>Send to Current Layer.

If everything went allright you hould see a white stroke over your green letters like in the picture below.

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Step 8

Select every object on the "front outline" layer and group them. Change their stroke to 0,75 pt and opacity to about 50%.

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Step 9

Make the "text fill" and "front outline" layers invisible. Pick the direct selection tool and select every front of every letter just like in step 6. Fill them with with a light creamy gradient (mine is from #ECE9D2 to #FDFCF7) with 94 degrees angle and give theam a really thin white stroke. 0,25 pt would be just right.

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Step 10

Now we have to select every edge that is facing the top like in the picture below and give them a light brownish fill (#E0DDC8). This won’t be an easy process since Illustrator has a really weird manner of cutting 3D objects into milions of little bits and pieces… Just focus, be precise and remember that you can always save your selection by using Select>Save Selection.

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Step 11

Before we proceed we need to tidy up the mess that Illustrator left us after Expanding the 3D efect. If you take a close look you will notice that every left facing edge of our leters is cut into 3 or 2 pieces. We will be filling those edges with a gradient in the next step, so each one of them has to be constructed of a single object, not three…

You need to use the Pathfinder to combine the edges into a single object. On every letter make a selection like in the picture below and use Pathfinders "Add to shape area" option and then click Expand, or just Alt+Click the first option to expand the shape automaticaly.

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Step 12

Now if you merged all the unnecessary shapes you have to select every edge that faces left except for the inner edges of the letters. If you’re confused just do this like in the picture below. After selecting the edges fill them with a gradient from Step 9 (from #ECE9D2 to #FDFCF7, 90 degrees).

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Step 13

Turn on visibility of every layer. Duplicate the "front outline" layer and name it "specular reflection". Select every object on the newly created layer and turn off their strokes and fills.

We’ll use this layer as a clipping mask for our reflections.

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Step 14

Select the Ellipse Tool to draw a wide, white ellipse on the "specular reflection" layer and adjust its rotation as in the picture below.

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Step 15

Copy the white ellipse and paste it in front (ctrl/cmd+F). Fill it with a linear white to black gradient and use the Gradient Tool to adjust the gradient to the picture below.

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Step 16

Select the both ellipses, go to the Transparency palette, click the "triangle menu" and select Make Opacity Mask. Tick the Invert Mask option, adjust opacity to about 65% and select Soft Light as the blending mode. Your result should be similar to the picture below:

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Step 17

Our typography is getting all shiny but we are not quite finished. There is one thing that we need to fix. The reflection should be visible only on the front of the green letters:

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To fix the problem lock every layer besides the "specular reflection" and select the lower part of the typography (the space invader, L, O, V and E). Then rightclick, select Arrange>Bring to Front, and press ctrl/cmd+8 or go to Object>Compound Path>Make to make a compound path out of this selection.

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With the compound path selected add the white opaque ellipse to the selection and press ctrl/cmd+7 or go to Object>Clipping Mask>Make. The reflection is ready.

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Step 18

Now copy the white ellipse and position it over the top part of the typography. You also need to adjust its width so it fits like in the picture below.

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Step 19

Select the top letters (Arcade), bring them to front, and make a Compound Path out of them just like in Step 17 (ctrl/cmd+8). Then select the compound path and the ellipse and make a clipping mask just like in Step 17 (ctrl/cmd+7).

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Step 20

The typography is ready so now all we need is a background, actually I made mine in Photoshop, because it was quicker and easier to obtain the effect that I wanted.

Make a new Photoshop file, create a new layer, fill it with white. Go back to Illustrator, select everything (ctr/cmd+A) and paste it to Photoshop as a Smart Object.

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In Photoshop, select the white layer, go to Filter>Distort>Lens Correction and set the vignette amount to – 60

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To make the vignette less gray we will colorize it with the Hue/Saturation adjustment layer. So create new Hue/Saturation adjustment layer and input the following values:

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Step 21

This is the end of the tutorial I hope you liked it, and learned a few new techniques. Here is the result

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Download the PSD (or source files)

Download the Source files